пятница, 8 июля 2011 г.

MISSION: The Stolen Weapon

To solve some problems on the Frontier, the US Government decided to rearm several Western cavalry units with new carbines, and ordered a large batch of modern repeating rifles, named “Stutzers”, in Europe. This weapon was delivered to the Far West by train, and then it was reloaded into Army wagons. This transport was well-guarded, but on the last passage Indian warriors attacked wagons and stole three boxes with rifles.
It was realized quite soon that all three boxes were hidden in the cave near the northern border of the Wyoming territory, and the 4th Wyoming Regiment was ordered to return the stolen weapon.

1. Location: Wyoming

2. Participants:
RED Team (Indians & Allies) – up to 8 avs;
GREEN Team (Army & Allies) – up to 8 avs

3. Combat System: WWM 1.21
- RP-mode;
- Shooting only – No Melee;
- Ammunition – AZ Kugel 1.33;
- No Cannons, No Gatlings.

4. RP-requirements: no less than 2 lines from each Team before to start the fight

5. Battle Coordinator: Yes

6. The Mission.

Depending on the battle duration the Mission may consist of two or more rounds.

6.1. First Round

Initial Teams’ Positions are shown in Fig.1.

                                                       Fig.1. The Battlefield

RED Team has to remain all the time within the territory limited with The Border (the yellow curve) - REDs are forbidden to cross the river.
GREEN Team is allowed to cross the river and fight on the opponent’s territory.
The stolen weapon, all three Boxes, (Fig.2) is hidden in the Cave, indicated with a Yellow Flag (Fig.3).

                                                          Fig.2. The Box with Stutzers

                                                              Fig.3. The Cave

To tell Teams one from another, all players have to wear armbands of corresponding colors.

The main goal of the Mission is:
For the GREEN Team – to return the stolen weapon to the Fort Fetterman and eliminate all opponents.
For the RED Team – to prevent GREENs to reach the Cave and eliminate opponents.

To get the Box, the avatar has to enter into the Cave and click on it with LMB, and choose YES in the menu that appears – the avatar gains the object named “Flag”. The Box disappears, and the avatar has to wear the Flag and run to the Fort, where he has to drop the Flag on the ground. It is strictly prohibited to click on the Box from outside of the Cave.
One avatar may take no more than one Flag at a time.
The round is over if:
- the GREEN Team returns at least one Flag to the Fort or
- all fighters of any Team are dead.

If the Flag-bearer is dead, the Box is considered as lost.
If all Flag-bearers are dead, the fight continues till the “last man standing”.

6.2. Second Round

If the Winner is the RED Team, the GREEN Team repeats the effort to return Boxes.

If the Winner is the GREEN Team, the GREEN Team holds the new position, and now the RED Team has to attack to eliminate opponents.
New positions are shown in Fig.4. At this time, the GREEN Team is forbidden to cross the river (The Boundary).

                     Fig.4. New Teams’ Positions ( if GREENs are winners of the First Round)

7. Registering
All participants have to register no later than in 20 minutes before the start. No unregistered player will be allowed to take part in the battle.

8. Limitations
- Scripting less than 100 per avatar;
- ARC less than 2000 per avatar;
- The dead player has to lie still on the spot of his death till the end of the Round;
- The Healing is allowed between Rounds;
- No Flights, No Jumping;
- No High Mountains Climbing.

      08.07.2011 - First Game

среда, 29 июня 2011 г.

4th WYOM.REGT: Order of the Day # 1

1. For the mutual (between the newcomer and 4th WR) adaptation each newcomer will be enrolled as the Recruit, and after the completion of the adaptation period if all mutual requirements will be met successfully the Recruit is assigned to the rank of Private. The end of the adaptation period is determined by the Squad Leader, whom the Recruit is subordinated to, and approved by the Commander-in-Chief on the grounds of the Squad Leader recommendations.

2. It is highly welcomed if any of 4th WR servicemen will enlist new potential members of WAR. The potential 4th WR member has to meet following requirements:

- Age: 18+
- Adequate behavior
- Readiness to get fun and share this fun with others
- Deep sense of humor
- Friendliness and politeness

3. The Military Ranks and Insignias of 4th WR are shown in Fig.1.

Fig.1 The Rank Insignias 

4. All servicemen are subdivided into 7 (seven) categories, which have to be indicated in their Group Titles, namely:

Recruit: Recruit
Enlisted: Private, Corporal
NCO: Sergeant, Company Quartermaster Sergeant, First Sergeant, Ordnance Sergeant, Regimental Quartermaster Sergeant, Sergeant-Major
Junior Officer: Second Lieutenant, First Lieutenant, Captain
Senior Officer: Major, Lieutenant Colonel, Colonel
General: Brigadier General, Major General, Lieutenant General

5. The personal rank of each serviceman is to be indicated in his/her WWM title with the usage of following abbreviations:

Recruit – no abbreviation
Private – Pvt
Corporal – Cpl
Sergeant – Sgt
Company Quartermaster Sergeant – CompQM Sgt
First Sergeant – 1st Sgt
Ordnance Sergeant – Ord Sgt
Regimental Quartermaster Sergeant – RegtQM Sgt
Sergeant-Major – Sgt-Maj
Second Lieutenant – 2nd Lt
First Lieutenant – 1st Lt
Captain – Capt
Major – Maj
Lieutenant Colonel – Lt Col
Colonel – Col
Brigadier General – Brig Gen
Major General – Maj Gen
Lieutenant General – Lt Gen

The military rank has to be followed by the personal SL name (e.g. Pvt Johnson, RegQM Sgt Smith, Capt Brown)

6. All servicemen entering the RP-territory have to wear the corresponding uniform. The mandatory outfit consists of the blue cavalry shirt/jacket, light blue cavalry pants, cavalry yellow scarf and cavalry slouch hat or forager kepi. Gloves, boots, belts etc may be chosen by the serviceman personally, but have to be in accordance with a style of 1860th.

7. All weapon both firearms and melee has to be in accordance with the 1860th weaponry and compatible with the WWM Combat System.

8. The present Order comes into effect from the moment of its publication.

Colonel Dmitry Starfall

The 4th WYOMING REGIMENT GREETER

Greetings, Soldier!

The 4th Wyoming Regiment, the only guarantor of the peace and stability on the Frontier, needs you.
Join the glorious family of brothers-in-arms, stay shoulder to shoulder with your mates, and protect the Law and the Order on this wild and severe land.
You will fight against outlaws and hostile tribes, you will perfect your combat skills, and each time you will feel the friendly hand and support of your fellows.
You start as a Recruit, and we provide you with a free uniform and weapon. But any good soldier always dreams to be a General, and you will gain such an opportunity. Serve well, and very soon golden chevrons will appear on your sleeves, and then - who knows – maybe your shoulders will be decorated with officers’ straps.
But most important do not forget, that this is just a game, and all of us came here to get fun and positive emotions.
So, enjoy your stay with 4th Wyoming Regiment and share this enjoyment with all people around you.